KDevelop
KDevelop is a free, open source IDE for all desktop platforms.
Importing the project
- Open Project. KDevelop’s main screen.
- Navigate to the Godot root folder and select it.
- Custom Build System for the Project Manager.
- Projects panel and selecting Open Configuration.. option.
- Language Support open the Includes/Imports tab and add the following paths:
. // A dot, to indicate the root of the Godot projectcore/core/os/core/math/drivers/platform/<your_platform>/ // Replace <your_platform> with a folder corresponding to your current platform
- Apply the changes.
- Custom Build System add a new build configuration with the following settings:
-
Debugging the project
- Run > Configure Launches… from the top menu.
- Add to create a new launch configuration.
- Executable option and specify the path to your executable located in the
<Godot root directory>/binfolder. The name depends on your build configuration, e.g.godot.x11.tools.64for 64-bit X11 platform withtoolsenabled. Godot’s community channels.
