- Physics2DServer
- Description
- Methods
- Enumerations
- Method Descriptions
- - area_attach_canvas_instance_id ( RID area, int id )
- - int area_get_canvas_instance_id ( RID area ) const
- - area_set_area_monitor_callback ( RID area, Object receiver, String method )
- - area_set_monitorable ( RID area, bool monitorable )
- - body_add_central_force ( RID body, Vector2 force )
- - body_add_torque ( RID body, float torque )
- - body_apply_central_impulse ( RID body, Vector2 impulse )
- - body_apply_torque_impulse ( RID body, float impulse )
- - body_attach_canvas_instance_id ( RID body, int id )
- - int body_get_canvas_instance_id ( RID body ) const
- - RID capsule_shape_create ( )
- - RID circle_shape_create ( )
- - RID concave_polygon_shape_create ( )
- - RID convex_polygon_shape_create ( )
- - RID line_shape_create ( )
- - RID ray_shape_create ( )
- - RID rectangle_shape_create ( )
- - RID segment_shape_create ( )
Physics2DServer
Inherits: Object Server interface for low-level 2D physics access.
Description
Physics2DServer is the server responsible for all 2D physics. It can create many kinds of physics objects, but does not insert them on the node tree.
Methods
Enumerations
SpaceParameter:
- SPACE_PARAM_CONTACT_RECYCLE_RADIUS = 0 —- Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.
- SPACE_PARAM_CONTACT_MAX_SEPARATION = 1 —- Constant to set/get the maximum distance a shape can be from another before they are considered separated.
- SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION = 2 —- Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.
- SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD = 3 —- Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
- SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD = 4 —- Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.
- SPACE_PARAM_BODY_TIME_TO_SLEEP = 5 —- Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.
- SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS = 6 —- Constant to set/get the default solver bias for all physics constraints. A solver bias is a factor controlling how much two objects “rebound”, after violating a constraint, to avoid leaving them in that state because of numerical imprecision.
ShapeType:
- SHAPE_LINE = 0 —- This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
- SHAPE_RAY = 1
- SHAPE_SEGMENT = 2 —- This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
- SHAPE_CIRCLE = 3 —- This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
- SHAPE_RECTANGLE = 4 —- This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
- SHAPE_CAPSULE = 5 —- This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
- SHAPE_CONVEX_POLYGON = 6 —- This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the CollisionPolygon2D.polygon property, polygons modified with shape_set_data do not verify that the points supplied form is a convex polygon.
- SHAPE_CONCAVE_POLYGON = 7 —- This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
- SHAPE_CUSTOM = 8 —- This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
AreaParameter:
- AREA_PARAM_GRAVITY = 0 —- Constant to set/get gravity strength in an area.
- AREA_PARAM_GRAVITY_VECTOR = 1 —- Constant to set/get gravity vector/center in an area.
- AREA_PARAM_GRAVITY_IS_POINT = 2 —- Constant to set/get whether the gravity vector of an area is a direction, or a center point.
- AREA_PARAM_GRAVITY_DISTANCE_SCALE = 3 —- Constant to set/get the falloff factor for point gravity of an area. The greater this value is, the faster the strength of gravity decreases with the square of distance.
- AREA_PARAM_GRAVITY_POINT_ATTENUATION = 4 —- This constant was used to set/get the falloff factor for point gravity. It has been superseded by AREA_PARAM_GRAVITY_DISTANCE_SCALE.
- AREA_PARAM_LINEAR_DAMP = 5 —- Constant to set/get the linear dampening factor of an area.
- AREA_PARAM_ANGULAR_DAMP = 6 —- Constant to set/get the angular dampening factor of an area.
- AREA_PARAM_PRIORITY = 7 —- Constant to set/get the priority (order of processing) of an area.
AreaSpaceOverrideMode:
- AREA_SPACE_OVERRIDE_DISABLED = 0 —- This area does not affect gravity/damp. These are generally areas that exist only to detect collisions, and objects entering or exiting them.
- AREA_SPACE_OVERRIDE_COMBINE = 1 —- This area adds its gravity/damp values to whatever has been calculated so far. This way, many overlapping areas can combine their physics to make interesting effects.
- AREA_SPACE_OVERRIDE_COMBINE_REPLACE = 2 —- This area adds its gravity/damp values to whatever has been calculated so far. Then stops taking into account the rest of the areas, even the default one.
- AREA_SPACE_OVERRIDE_REPLACE = 3 —- This area replaces any gravity/damp, even the default one, and stops taking into account the rest of the areas.
- AREA_SPACE_OVERRIDE_REPLACE_COMBINE = 4 —- This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one.
BodyMode:
- BODY_MODE_STATIC = 0 —- Constant for static bodies.
- BODY_MODE_KINEMATIC = 1 —- Constant for kinematic bodies.
- BODY_MODE_RIGID = 2 —- Constant for rigid bodies.
- BODY_MODE_CHARACTER = 3 —- Constant for rigid bodies in character mode. In this mode, a body can not rotate, and only its linear velocity is affected by physics.
BodyParameter:
- BODY_PARAM_BOUNCE = 0 —- Constant to set/get a body’s bounce factor.
- BODY_PARAM_FRICTION = 1 —- Constant to set/get a body’s friction.
- BODY_PARAM_MASS = 2 —- Constant to set/get a body’s mass.
- BODY_PARAM_INERTIA = 3 —- Constant to set/get a body’s inertia.
- BODY_PARAM_GRAVITY_SCALE = 4 —- Constant to set/get a body’s gravity multiplier.
- BODY_PARAM_LINEAR_DAMP = 5 —- Constant to set/get a body’s linear dampening factor.
- BODY_PARAM_ANGULAR_DAMP = 6 —- Constant to set/get a body’s angular dampening factor.
- BODY_PARAM_MAX = 7 —- Represents the size of the BodyParameter enum.
BodyState:
- BODY_STATE_TRANSFORM = 0 —- Constant to set/get the current transform matrix of the body.
- BODY_STATE_LINEAR_VELOCITY = 1 —- Constant to set/get the current linear velocity of the body.
- BODY_STATE_ANGULAR_VELOCITY = 2 —- Constant to set/get the current angular velocity of the body.
- BODY_STATE_SLEEPING = 3 —- Constant to sleep/wake up a body, or to get whether it is sleeping.
- BODY_STATE_CAN_SLEEP = 4 —- Constant to set/get whether the body can sleep.
JointType:
- JOINT_PIN = 0 —- Constant to create pin joints.
- JOINT_GROOVE = 1 —- Constant to create groove joints.
- JOINT_DAMPED_SPRING = 2 —- Constant to create damped spring joints.
JointParam:
- JOINT_PARAM_BIAS = 0
- JOINT_PARAM_MAX_BIAS = 1
- JOINT_PARAM_MAX_FORCE = 2
DampedStringParam:
- DAMPED_STRING_REST_LENGTH = 0 —- Sets the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
- DAMPED_STRING_STIFFNESS = 1 —- Sets the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
- DAMPED_STRING_DAMPING = 2 —- Sets the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
CCDMode:
- CCD_MODE_DISABLED = 0 —- Disables continuous collision detection. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.
- CCD_MODE_CAST_RAY = 1 —- Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.
- CCD_MODE_CAST_SHAPE = 2 —- Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.
AreaBodyStatus:
- AREA_BODY_ADDED = 0 —- The value of the first parameter and area callback function receives, when an object enters one of its shapes.
- AREA_BODY_REMOVED = 1 —- The value of the first parameter and area callback function receives, when an object exits one of its shapes.
ProcessInfo:
- INFO_ACTIVE_OBJECTS = 0 —- Constant to get the number of objects that are not sleeping.
- INFO_COLLISION_PAIRS = 1 —- Constant to get the number of possible collisions.
- INFO_ISLAND_COUNT = 2 —- Constant to get the number of space regions where a collision could occur.
Method Descriptions
- area_add_shape ( RID area, RID shape, Transform2D transform=Transform2D( 1, 0, 0, 1, 0, 0 ), bool disabled=false ) Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
- area_attach_canvas_instance_id ( RID area, int id )
- area_attach_object_instance_id ( RID area, int id ) Object, so it can exist in the node tree.
- area_clear_shapes ( RID area ) Removes all shapes from an area. It does not delete the shapes, so they can be reassigned later.
- RID area_create ( ) Area2D. After creating an Area2D with this method, assign it to a space using area_set_space to use the created Area2D in the physics world.
- int area_get_canvas_instance_id ( RID area ) const
- int area_get_object_instance_id ( RID area ) const Gets the instance ID of the object the area is assigned to.
- Variant area_get_param ( RID area, AreaParameter param ) const AreaParameter for a list of available parameters.
- RID area_get_shape ( RID area, int shape_idx ) const RID of the nth shape of an area.
- int area_get_shape_count ( RID area ) const Returns the number of shapes assigned to an area.
- Transform2D area_get_shape_transform ( RID area, int shape_idx ) const Returns the transform matrix of a shape within an area.
- RID area_get_space ( RID area ) const Returns the space assigned to the area.
- AreaSpaceOverrideMode area_get_space_override_mode ( RID area ) const Returns the space override mode for the area.
- Transform2D area_get_transform ( RID area ) const Returns the transform matrix for an area.
- area_remove_shape ( RID area, int shape_idx ) Removes a shape from an area. It does not delete the shape, so it can be reassigned later.
- area_set_area_monitor_callback ( RID area, Object receiver, String method )
- area_set_collision_layer ( RID area, int layer ) Assigns the area to one or many physics layers.
- area_set_collision_mask ( RID area, int mask ) Sets which physics layers the area will monitor.
- area_set_monitor_callback ( RID area, Object receiver, String method ) Sets the function to call when any body/area enters or exits the area. This callback will be called for any object interacting with the area, and takes five parameters: AREA_BODY_ADDED or AREA_BODY_REMOVED, depending on whether the object entered or exited the area. RID of the object that entered/exited the area. 3: Instance ID of the object that entered/exited the area. 4: The shape index of the object that entered/exited the area. 5: The shape index of the area where the object entered/exited.
- area_set_monitorable ( RID area, bool monitorable )
- area_set_param ( RID area, AreaParameter param, Variant value ) AreaParameter for a list of available parameters.
- area_set_shape ( RID area, int shape_idx, RID shape ) RID.
- area_set_shape_disabled ( RID area, int shape_idx, bool disabled ) Disables a given shape in an area.
- area_set_shape_transform ( RID area, int shape_idx, Transform2D transform ) Sets the transform matrix for an area shape.
- area_set_space ( RID area, RID space ) Assigns a space to the area.
- area_set_space_override_mode ( RID area, AreaSpaceOverrideMode mode ) AreaSpaceOverrideMode for a list of available modes.
- area_set_transform ( RID area, Transform2D transform ) Sets the transform matrix for an area.
- body_add_central_force ( RID body, Vector2 force )
- body_add_collision_exception ( RID body, RID excepted_body ) Adds a body to the list of bodies exempt from collisions.
- body_add_force ( RID body, Vector2 offset, Vector2 force ) body_apply_impulse, both the force and the offset from the body origin are in global coordinates. A force differs from an impulse in that, while the two are forces, the impulse clears itself after being applied.
- body_add_shape ( RID body, RID shape, Transform2D transform=Transform2D( 1, 0, 0, 1, 0, 0 ), bool disabled=false ) Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
- body_add_torque ( RID body, float torque )
- body_apply_central_impulse ( RID body, Vector2 impulse )
- body_apply_impulse ( RID body, Vector2 position, Vector2 impulse ) Adds a positioned impulse to the applied force and torque. Both the force and the offset from the body origin are in global coordinates.
- body_apply_torque_impulse ( RID body, float impulse )
- body_attach_canvas_instance_id ( RID body, int id )
- body_attach_object_instance_id ( RID body, int id ) Object, so it can exist in the node tree.
- body_clear_shapes ( RID body ) Removes all shapes from a body.
- RID body_create ( ) Creates a physics body.
- int body_get_canvas_instance_id ( RID body ) const
- int body_get_collision_layer ( RID body ) const Returns the physics layer or layers a body belongs to.
- int body_get_collision_mask ( RID body ) const Returns the physics layer or layers a body can collide with.
- CCDMode body_get_continuous_collision_detection_mode ( RID body ) const Returns the continuous collision detection mode.
- Physics2DDirectBodyState body_get_direct_state ( RID body )
Physics2DDirectBodyState of the body. Returns
nullif the body is destroyed or removed from the physics space.
- int body_get_max_contacts_reported ( RID body ) const body_set_max_contacts_reported.
- BodyMode body_get_mode ( RID body ) const Returns the body mode.
- int body_get_object_instance_id ( RID body ) const Gets the instance ID of the object the area is assigned to.
- float body_get_param ( RID body, BodyParameter param ) const BodyParameter for a list of available parameters.
- RID body_get_shape ( RID body, int shape_idx ) const RID of the nth shape of a body.
- int body_get_shape_count ( RID body ) const Returns the number of shapes assigned to a body.
- Variant body_get_shape_metadata ( RID body, int shape_idx ) const Returns the metadata of a shape of a body.
- Transform2D body_get_shape_transform ( RID body, int shape_idx ) const Returns the transform matrix of a body shape.
- RID body_get_space ( RID body ) const RID of the space assigned to a body.
- Variant body_get_state ( RID body, BodyState state ) const Returns a body state.
- bool body_is_omitting_force_integration ( RID body ) const body_set_force_integration_callback).
- body_remove_collision_exception ( RID body, RID excepted_body ) Removes a body from the list of bodies exempt from collisions.
- body_remove_shape ( RID body, int shape_idx ) Removes a shape from a body. The shape is not deleted, so it can be reused afterwards.
- body_set_axis_velocity ( RID body, Vector2 axis_velocity ) Sets an axis velocity. The velocity in the given vector axis will be set as the given vector length. This is useful for jumping behavior.
- body_set_collision_layer ( RID body, int layer ) Sets the physics layer or layers a body belongs to.
- body_set_collision_mask ( RID body, int mask ) Sets the physics layer or layers a body can collide with.
- body_set_continuous_collision_detection_mode ( RID body, CCDMode mode ) CCDMode constants. Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
- body_set_force_integration_callback ( RID body, Object receiver, String method, Variant userdata=null ) body_set_omit_force_integration).
- body_set_max_contacts_reported ( RID body, int amount ) Sets the maximum contacts to report. Bodies can keep a log of the contacts with other bodies, this is enabled by setting the maximum amount of contacts reported to a number greater than 0.
- body_set_mode ( RID body, BodyMode mode ) BodyMode constants.
- body_set_omit_force_integration ( RID body, bool enable ) body_set_force_integration_callback).
- body_set_param ( RID body, BodyParameter param, float value ) BodyParameter for a list of available parameters.
- body_set_shape ( RID body, int shape_idx, RID shape ) RID.
- body_set_shape_as_one_way_collision ( RID body, int shape_idx, bool enable, float margin )
enableistrue.
- body_set_shape_disabled ( RID body, int shape_idx, bool disabled )
disableistrue.
- body_set_shape_metadata ( RID body, int shape_idx, Variant metadata ) Object.set_meta, and can be retrieved on shape queries.
- body_set_shape_transform ( RID body, int shape_idx, Transform2D transform ) Sets the transform matrix for a body shape.
- body_set_space ( RID body, RID space ) space_create).
- body_set_state ( RID body, BodyState state, Variant value ) BodyState constants. Note that the method doesn’t take effect immediately. The state will change on the next physics frame.
- bool body_test_motion ( RID body, Transform2D from, Vector2 motion, bool infinite_inertia, float margin=0.08, Physics2DTestMotionResult result=null, bool exclude_raycast_shapes=true, Array exclude=[ ] )
trueif a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. Physics2DTestMotionResult can be passed to return additional information in.
- RID capsule_shape_create ( )
- RID circle_shape_create ( )
- RID concave_polygon_shape_create ( )
- RID convex_polygon_shape_create ( )
- RID damped_spring_joint_create ( Vector2 anchor_a, Vector2 anchor_b, RID body_a, RID body_b ) Creates a damped spring joint between two bodies. If not specified, the second body is assumed to be the joint itself.
- float damped_string_joint_get_param ( RID joint, DampedStringParam param ) const Returns the value of a damped spring joint parameter.
- damped_string_joint_set_param ( RID joint, DampedStringParam param, float value ) DampedStringParam for a list of available parameters.
- free_rid ( RID rid ) RID passed is not one of the objects that can be created by Physics2DServer, an error will be sent to the console.
- int get_process_info ( ProcessInfo process_info ) ProcessInfo for a list of available states.
- RID groove_joint_create ( Vector2 groove1_a, Vector2 groove2_a, Vector2 anchor_b, RID body_a, RID body_b ) Creates a groove joint between two bodies. If not specified, the bodies are assumed to be the joint itself.
- float joint_get_param ( RID joint, JointParam param ) const Returns the value of a joint parameter.
- JointType joint_get_type ( RID joint ) const JointType).
- joint_set_param ( RID joint, JointParam param, float value ) JointParam for a list of available parameters.
- RID line_shape_create ( )
- RID pin_joint_create ( Vector2 anchor, RID body_a, RID body_b ) Creates a pin joint between two bodies. If not specified, the second body is assumed to be the joint itself.
- RID ray_shape_create ( )
- RID rectangle_shape_create ( )
- RID segment_shape_create ( )
- set_active ( bool active ) Activates or deactivates the 2D physics engine.
- set_collision_iterations ( int iterations )
8.
- Variant shape_get_data ( RID shape ) const Returns the shape data.
- ShapeType shape_get_type ( RID shape ) const ShapeType).
- shape_set_data ( RID shape, Variant data ) shape_get_type.
- RID space_create ( ) area_set_space, or to a body with body_set_space.
- Physics2DDirectSpaceState space_get_direct_state ( RID space ) Physics2DDirectSpaceState. This object can be used to make collision/intersection queries.
- float space_get_param ( RID space, SpaceParameter param ) const Returns the value of a space parameter.
- bool space_is_active ( RID space ) const Returns whether the space is active.
- space_set_active ( RID space, bool active ) Marks a space as active. It will not have an effect, unless it is assigned to an area or body.
- space_set_param ( RID space, SpaceParameter param, float value ) SpaceParameter for a list of available parameters.
