CameraFeed
Inherits: Reference < Object A camera feed gives you access to a single physical camera attached to your device.
Description
CameraServer. Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.
Properties
Methods
Enumerations
FeedDataType:
- FEED_NOIMAGE = 0 —- No image set for the feed.
- FEED_RGB = 1 —- Feed supplies RGB images.
- FEED_YCBCR = 2 —- Feed supplies YCbCr images that need to be converted to RGB.
- FEED_YCBCR_SEP = 3 —- Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
FeedPosition:
- FEED_UNSPECIFIED = 0 —- Unspecified position.
- FEED_FRONT = 1 —- Camera is mounted at the front of the device.
- FEED_BACK = 2 —- Camera is mounted at the back of the device.
Property Descriptions
- bool feed_is_active
true, the feed is active.
- Transform2D feed_transform
The transform applied to the camera’s image.
Method Descriptions
- int get_id ( ) const Returns the unique ID for this feed.
- String get_name ( ) const Returns the camera’s name.
- FeedPosition get_position ( ) const Returns the position of camera on the device.
