Quick start guide

  • ProjectSettings.physics/common/physics_interpolation
  • _physics_process() rather than _process(). This includes moving objects directly and indirectly (by e.g. moving a parent, or using another mechanism to automatically move nodes).
  • Node.reset_physics_interpolation on nodes after you first position or teleport them, to prevent “streaking”
  • ProjectSettings.physics/common/physics_fps to 10 to see the difference with and without interpolation.