Quick start guide
- ProjectSettings.physics/common/physics_interpolation
_physics_process()rather than_process(). This includes moving objects directly and indirectly (by e.g. moving a parent, or using another mechanism to automatically move nodes).- Node.reset_physics_interpolation on nodes after you first position or teleport them, to prevent “streaking”
- ProjectSettings.physics/common/physics_fps to 10 to see the difference with and without interpolation.
