NinePatchRect

Inherits: Control < CanvasItem < Node < Object Scalable texture-based frame that tiles the texture’s centers and sides, but keeps the corners’ original size. Perfect for panels and dialog boxes.

Description

Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture’s sides horizontally or vertically, the center on both axes but it doesn’t scale or tile the corners.

Properties

Methods

Signals

  • texture_changed ( ) Emitted when the node’s texture changes.

    Enumerations

    AxisStretchMode:
  • AXIS_STRETCH_MODE_STRETCH = 0 —- Stretches the center texture across the NinePatchRect. This may cause the texture to be distorted.
  • AXIS_STRETCH_MODE_TILE = 1 —- Repeats the center texture across the NinePatchRect. This won’t cause any visible distortion. The texture must be seamless for this to work without displaying artifacts between edges. Note: Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like AXIS_STRETCH_MODE_STRETCH.
  • AXIS_STRETCH_MODE_TILE_FIT = 2 —- Repeats the center texture across the NinePatchRect, but will also stretch the texture to make sure each tile is visible in full. This may cause the texture to be distorted, but less than AXIS_STRETCH_MODE_STRETCH. The texture must be seamless for this to work without displaying artifacts between edges. Note: Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like AXIS_STRETCH_MODE_STRETCH.

    Property Descriptions

  • AxisStretchMode axis_stretch_horizontal AxisStretchMode for possible values.

  • AxisStretchMode axis_stretch_vertical AxisStretchMode for possible values.

  • bool draw_center true, draw the panel’s center. Else, only draw the 9-slice’s borders.

  • int patch_margin_bottom The height of the 9-slice’s bottom row. A margin of 16 means the 9-slice’s bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

  • int patch_margin_left The width of the 9-slice’s left column. A margin of 16 means the 9-slice’s left corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

  • int patch_margin_right The width of the 9-slice’s right column. A margin of 16 means the 9-slice’s right corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

  • int patch_margin_top The height of the 9-slice’s top row. A margin of 16 means the 9-slice’s top corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

  • Rect2 region_rect Rectangular region of the texture to sample from. If you’re working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.

  • Texture texture The node’s texture resource.

    Method Descriptions

  • int get_patch_margin ( Margin margin ) const Margin constant.

  • set_patch_margin ( Margin margin, int value ) Margin constant to value in pixels.