KinematicCollision
Inherits: Reference < Object KinematicBody collisions.
Description
KinematicBody collisions. When a KinematicBody is moved using KinematicBody.move_and_collide, it stops if it detects a collision with another body. If a collision is detected, a KinematicCollision object is returned. This object contains information about the collision, including the colliding object, the remaining motion, and the collision position. This information can be used to calculate a collision response.
Properties
Methods
Property Descriptions
- Object collider The colliding body.
- int collider_id Object.get_instance_id.
- Variant collider_metadata Object.
- RID collider_rid RID used by the PhysicsServer.
- Object collider_shape The colliding body’s shape.
- int collider_shape_index CollisionObject.
- Vector3 collider_velocity The colliding object’s velocity.
- Object local_shape The moving object’s colliding shape.
- Vector3 normal The colliding body’s shape’s normal at the point of collision.
- Vector3 position The point of collision, in global coordinates.
- Vector3 remainder The moving object’s remaining movement vector.
