OccluderShapePolygon

Inherits: OccluderShape < Resource < Reference < Object Occluder node.

Description

OccluderShapes are resources used by Occluder nodes, allowing geometric occlusion culling. set_polygon_points. The points of the edges can be set by dragging the handles in the Editor viewport. Additionally each polygon occluder can optionally support a single hole. If you add at least three points in the Editor inspector to the hole, you can drag the edge points of the hole in the Editor viewport. In general, the lower the number of edges in polygons and holes, the faster the system will operate at runtime, so in most cases you will want to use 4 points for each.

Properties

Methods

Property Descriptions

  • PoolVector2Array hole_points Allows changing the hole geometry from code.

  • PoolVector2Array polygon_points Allows changing the polygon geometry from code.

  • bool two_way false, the occluder will operate one way only.

    Method Descriptions

  • set_hole_point ( int index, Vector2 position ) Sets an individual hole point position.

  • set_polygon_point ( int index, Vector2 position ) Sets an individual polygon point position.