MeshInstance2D
Inherits: Node2D < CanvasItem < Node < Object Mesh in 2D.
Description
Mesh in 2D. A MeshInstance2D can be automatically created from an existing Sprite via a tool in the editor toolbar. Select the Sprite node, then choose Sprite > Convert to MeshInstance2D at the top of the 2D editor viewport.
Tutorials
- 2D meshes
Properties
Signals
- texture_changed ( )
texture is changed.
Property Descriptions
- Mesh mesh
Mesh that will be drawn by the
MeshInstance2D.
- Texture normal_map CanvasItemMaterial. Note: Godot expects the normal map to use X+, Y+, and Z+ coordinates. See this page for a comparison of normal map coordinates expected by popular engines.
- Texture texture
Texture that will be used if using the default CanvasItemMaterial. Can be accessed as
TEXTUREin CanvasItem shader.
