Godot v3.5 Documentation
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Test

浏览 2 扫码 打印 2026-09-15 04:23:54
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    • About
      • Introduction
      • Frequently asked questions
      • Troubleshooting
      • List of features
      • Documentation changelog
      • Godot release policy
      • Complying with licenses
    • 空白文档
    • Test
    • Test2
    • Getting started
      • Introduction
        • Introduction to Godot
        • Overview of Godot’s key concepts
        • First look at Godot’s editor
        • Learning new features
        • Godot’s design philosophy
      • Step by step
        • Nodes and Scenes
        • Creating instances
        • Scripting languages
        • Creating your first script
        • Listening to player input
        • Using signals
      • Your first 2D game
        • Setting up the project
        • Creating the player scene
        • Coding the player
        • Creating the enemy
        • The main game scene
        • Heads up display
        • Finishing up
      • Your first 3D game
        • Setting up the game area
        • Player scene and input actions
        • Moving the player with code
        • Designing the mob scene
        • Spawning monsters
        • Jumping and squashing monsters
        • Killing the player
        • Score and replay
        • Character animation
        • Going further
    • Tutorials
      • 2D
        • Canvas layers
        • Viewport and canvas transforms
        • Using TileMaps
        • Particle systems (2D)
        • 2D movement overview
        • 2D lights and shadows
        • 2D meshes
        • Custom drawing in 2D
        • 2D Sprite animation
      • 3D
        • Introduction to 3D
        • Using 3D transforms
        • 3D rendering limitations
        • Spatial Material
        • 3D lights and shadows
        • Reflection probes
        • Using GIProbe
        • Baked lightmaps
        • Environment and post-processing
        • High dynamic range lighting
        • Using GridMaps
        • Using MultiMeshInstance
        • Prototyping levels with CSG
        • Procedural geometry
          • Using the ArrayMesh
          • Using the MeshDataTool
          • Using the SurfaceTool
          • Using ImmediateGeometry
        • Occluder Nodes
        • Rooms and Portals
          • Introduction to Rooms and Portals
          • First steps with Rooms and Portals
          • Using objects in Rooms and Portals
          • Advanced Room and Portal usage
          • Editing Rooms and Portals
          • Rooms and Portals example
        • 3D text
      • Animation
        • Introduction to the animation features
        • Cutout animation
        • 2D skeletons
        • Using AnimationTree
        • Playing videos
      • Assets pipeline
        • Import process
        • Importing images
        • Importing audio samples
        • Importing translations
        • Importing 3D scenes
        • Exporting 3D scenes
        • Blender ESCN exporter
          • Materials
          • Physics properties
          • Lights
          • Mesh
          • Skeleton
          • Animation
      • Audio
        • Audio buses
        • Audio streams
        • Sync the gameplay with audio and music
        • Recording with microphone
      • Best practices
        • Introduction
        • Applying object-oriented principles in Godot
        • Scene organization
        • When to use scenes versus scripts
        • Autoloads versus regular nodes
        • When and how to avoid using nodes for everything
        • Godot interfaces
        • Godot notifications
        • Data preferences
        • Logic preferences
        • Project organization
        • Version Control Systems
      • Editor manual
        • Command line tutorial
        • Using an external text editor
        • Default editor shortcuts
        • Using the Web editor
        • Managing editor features
      • Export
        • Exporting
        • Exporting projects
        • Exporting packs, patches, and mods
        • Feature tags
        • Exporting for Linux
        • Exporting for macOS
        • Running Godot apps on macOS
        • Exporting for Windows
        • Changing application icon for Windows
        • Exporting for Universal Windows Platform
        • Exporting for iOS
        • Exporting for Android
        • Custom builds for Android
        • Exporting for the Web
        • Exporting for dedicated servers
        • One-click deploy
      • Internationalization
        • Internationalizing games
        • Localization using gettext
        • Locales
      • Inputs
        • Using InputEvent
        • Input examples
        • Mouse and input coordinates
        • Customizing the mouse cursor
        • Handling quit requests
        • Controllers, gamepads, and joysticks
      • Input and Output (I/O)
        • Background loading
        • File paths in Godot projects
        • Saving games
        • Binary serialization API
      • Math
        • Vector math
        • Advanced vector math
        • Matrices and transforms
        • Interpolation
        • Beziers, curves and paths
        • Random number generation
      • Navigation
        • Real Time Navigation (3D)
      • Networking
        • High-level multiplayer
        • Making HTTP requests
        • HTTP client class
        • SSL certificates
        • WebSocket
        • WebRTC
      • Optimization
        • General optimization tips
        • Optimization using Servers
        • CPU optimization
        • GPU optimization
        • Optimization using MultiMeshes
        • Optimization using batching
        • Optimizing 3D performance
        • Animating thousands of objects
          • Animating thousands of fish with MultiMeshInstance
          • Controlling thousands of fish with Particles
        • Thread-safe APIs
        • Using multiple threads
      • Physics
        • Physics introduction
        • Using RigidBody
        • Using Area2D
        • Using KinematicBody2D
        • Ray-casting
        • Ragdoll system
        • Kinematic character (2D)
        • Using SoftBody
        • Collision shapes (3D)
        • Physics Interpolation
          • Quick start guide
          • Introduction
          • Using physics interpolation
          • Advanced physics interpolation
      • Platform-specific
        • Android plugins
          • Creating Android plugins
          • Android in-app purchases
        • iOS plugins
          • Creating iOS plugins
          • Plugins for iOS
        • HTML5
          • HTML5 shell class reference
          • Custom HTML page for Web export
        • Console support in Godot
        • Mobile rendering limitations
      • Plugins
        • Editor plugins
          • Installing plugins
          • Making plugins
          • Making main screen plugins
          • Import plugins
          • Spatial gizmo plugins
          • Inspector plugins
          • Visual Shader plugins
        • Running code in the editor
      • Rendering
        • Using Viewports
        • Multiple resolutions
        • Fixing jitter and stutter
        • Differences between GLES2 and GLES3
      • Scripting
        • GDScript
          • GDScript basics
          • GDScript: An introduction to dynamic languages
          • GDScript exports
          • GDScript style guide
          • Static typing in GDScript
          • GDScript warning system
          • GDScript format strings
        • VisualScript
          • What is Visual Scripting
          • Getting started with Visual Scripting
          • Nodes and terminology
          • Custom VisualScript nodes
        • C#
          • C# basics
          • C# features
          • C# API differences to GDScript
          • C# style guide
        • GDNative
          • What is GDNative?
          • GDNative C example
          • GDNative C++ example
        • Debug
          • Overview of debugging tools
          • Debugger panel
        • Idle and Physics Processing
        • Groups
        • Nodes and scene instances
        • Overridable functions
        • Cross-language scripting
        • Creating script templates
        • Evaluating expressions
        • Change scenes manually
        • Instancing with signals
        • Pausing games and process mode
        • File system
        • Resources
        • Singletons (AutoLoad)
        • Using SceneTree
        • Scene Unique Nodes
      • Shaders
        • Introduction to shaders
        • Shading reference
          • Shading language
          • Spatial shaders
          • CanvasItem shaders
          • Particle shaders
        • Your first shader
          • Your first 2D shader
          • Your first 3D shader
          • Your second 3D shader
        • Shader materials
        • Using VisualShaders
        • Screen-reading shaders
        • Converting GLSL to Godot shaders
        • Shaders style guide
        • Advanced post-processing
        • Using a Viewport as a texture
        • Custom post-processing
        • Making trees
      • User Interface (UI)
        • Size and anchors
        • Using Containers
        • Custom GUI controls
        • Keyboard/Controller Navigation and Focus
        • Control node gallery
          • Introduction to GUI skinning
          • Using the theme editor
          • Theme type variations
          • BBCode in RichTextLabel
      • XR (AR/VR)
        • AR/VR primer
        • OpenXR plugin
          • Enabling the OpenXR plugin
          • Switching runtimes
          • Passthrough
          • Deploying on Quest
          • Hand tracking
        • Oculus mobile plugin (deprecated)
          • Developing for Oculus Quest
        • OpenVR plugin
          • VR starter tutorial
            • VR starter tutorial part 1
            • VR starter tutorial part 2
    • Development
      • Compiling
        • Getting the source
        • Introduction to the buildsystem
        • Compiling for Windows
        • Compiling for X11 (Linux, *BSD)
        • Compiling for macOS
        • Compiling for Android
        • Compiling for iOS
        • Cross-compiling for iOS on Linux
        • Compiling for Universal Windows Platform
        • Compiling for the Web
        • Compiling with Mono
        • Optimizing a build for size
        • Compiling with script encryption key
      • Engine development
        • Configuring an IDE
          • Android Studio
          • CLion
          • Code::Blocks
          • KDevelop
          • Qt Creator
          • Visual Studio
          • Visual Studio Code
          • Xcode
        • Introduction to Godot development
        • Common engine methods and macros
        • Core types
        • Variant class
        • Object class
        • Inheritance class tree
        • Custom modules in C++
        • Binding to external libraries
        • Custom Godot servers
        • Custom resource format loaders
        • Custom AudioStreams
        • Debugging on macOS
        • Using C++ profilers
      • Editor development
        • Introduction to editor development
        • Editor icons
        • Editor style guide
      • Godot file formats
        • GDScript grammar
        • TSCN file format
    • Community
      • Contributing
        • Ways to contribute
        • Best practices for engine contributors
        • Pull request workflow
        • Testing pull requests
        • Bisecting regressions
        • Bug triage guidelines
        • Code style guidelines
        • C++ usage guidelines
          • Content guidelines
          • Docs writing guidelines
          • Documentation guidelines
          • Contributing to the documentation
          • Building the manual with Sphinx
          • Contributing to the class reference
          • Class reference writing guidelines
          • Editor and docs localization
      • Asset Library
        • About the Asset Library
        • Using the Asset Library
        • Submitting to the Asset Library
      • Community channels
      • Tutorials and resources
    • Godot API
      • @GDScript
      • @GlobalScope
      • AABB
      • AcceptDialog
      • AESContext
      • AnimatedSprite
      • AnimatedSprite3D
      • AnimatedTexture
      • Animation
      • AnimationNode
      • AnimationNodeAdd2
      • AnimationNodeAdd3
      • AnimationNodeAnimation
      • AnimationNodeBlend2
      • AnimationNodeBlend3
      • AnimationNodeBlendSpace1D
      • AnimationNodeBlendSpace2D
      • AnimationNodeBlendTree
      • AnimationNodeOneShot
      • AnimationNodeOutput
      • AnimationNodeStateMachine
      • AnimationNodeStateMachinePlayback
      • AnimationNodeStateMachineTransition
      • AnimationNodeTimeScale
      • AnimationNodeTimeSeek
      • AnimationNodeTransition
      • AnimationPlayer
      • AnimationRootNode
      • AnimationTrackEditPlugin
      • AnimationTree
      • AnimationTreePlayer
      • Area
      • Area2D
      • Array
      • ArrayMesh
      • ARVRAnchor
      • ARVRCamera
      • ARVRController
      • ARVRInterface
      • ARVRInterfaceGDNative
      • ARVROrigin
      • ARVRPositionalTracker
      • ARVRServer
      • AspectRatioContainer
      • AStar
      • AStar2D
      • AtlasTexture
      • AudioBusLayout
      • AudioEffect
      • AudioEffectAmplify
      • AudioEffectBandLimitFilter
      • AudioEffectBandPassFilter
      • AudioEffectCapture
      • AudioEffectChorus
      • AudioEffectCompressor
      • AudioEffectDelay
      • AudioEffectDistortion
      • AudioEffectEQ
      • AudioEffectEQ10
      • AudioEffectEQ21
      • AudioEffectEQ6
      • AudioEffectFilter
      • AudioEffectHighPassFilter
      • AudioEffectHighShelfFilter
      • AudioEffectInstance
      • AudioEffectLimiter
      • AudioEffectLowPassFilter
      • AudioEffectLowShelfFilter
      • AudioEffectNotchFilter
      • AudioEffectPanner
      • AudioEffectPhaser
      • AudioEffectPitchShift
      • AudioEffectRecord
      • AudioEffectReverb
      • AudioEffectSpectrumAnalyzer
      • AudioEffectSpectrumAnalyzerInstance
      • AudioEffectStereoEnhance
      • AudioServer
      • AudioStream
      • AudioStreamGenerator
      • AudioStreamGeneratorPlayback
      • AudioStreamMicrophone
      • AudioStreamMP3
      • AudioStreamOGGVorbis
      • AudioStreamPlayback
      • AudioStreamPlaybackResampled
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
      • AudioStreamRandomPitch
      • AudioStreamSample
      • BackBufferCopy
      • BakedLightmap
      • BakedLightmapData
      • BaseButton
      • Basis
      • BitMap
      • BitmapFont
      • Bone2D
      • BoneAttachment
      • bool
      • BoxContainer
      • BoxShape
      • Button
      • ButtonGroup
      • CallbackTweener
      • Camera
      • Camera2D
      • CameraFeed
      • CameraServer
      • CameraTexture
      • CanvasItem
      • CanvasItemMaterial
      • CanvasLayer
      • CanvasModulate
      • CapsuleMesh
      • CapsuleShape
      • CapsuleShape2D
      • CenterContainer
      • CharFXTransform
      • CheckBox
      • CheckButton
      • CircleShape2D
      • ClassDB
      • ClippedCamera
      • CollisionObject
      • CollisionObject2D
      • CollisionPolygon
      • CollisionPolygon2D
      • CollisionShape
      • CollisionShape2D
      • Color
      • ColorPicker
      • ColorPickerButton
      • ColorRect
      • ConcavePolygonShape
      • ConcavePolygonShape2D
      • ConeTwistJoint
      • ConfigFile
      • ConfirmationDialog
      • Container
      • Control
      • ConvexPolygonShape
      • ConvexPolygonShape2D
      • CPUParticles
      • CPUParticles2D
      • Crypto
      • CryptoKey
      • CSGBox
      • CSGCombiner
      • CSGCylinder
      • CSGMesh
      • CSGPolygon
      • CSGPrimitive
      • CSGShape
      • CSGSphere
      • CSGTorus
      • CSharpScript
      • CubeMap
      • CubeMesh
      • CullInstance
      • Curve
      • Curve2D
      • Curve3D
      • CurveTexture
      • CylinderMesh
      • CylinderShape
      • DampedSpringJoint2D
      • Dictionary
      • DirectionalLight
      • Directory
      • DTLSServer
      • DynamicFont
      • DynamicFontData
      • EditorExportPlugin
      • EditorFeatureProfile
      • EditorFileDialog
      • EditorFileSystem
      • EditorFileSystemDirectory
      • EditorImportPlugin
      • EditorInspector
      • EditorInspectorPlugin
      • EditorInterface
      • EditorPlugin
      • EditorProperty
      • EditorResourceConversionPlugin
      • EditorResourcePicker
      • EditorResourcePreview
      • EditorResourcePreviewGenerator
      • EditorSceneImporter
      • EditorSceneImporterFBX
      • EditorSceneImporterGLTF
      • EditorScenePostImport
      • EditorScript
      • EditorScriptPicker
      • EditorSelection
      • EditorSettings
      • EditorSpatialGizmo
      • EditorSpatialGizmoPlugin
      • EditorSpinSlider
      • EditorVCSInterface
      • EncodedObjectAsID
      • Engine
      • Environment
      • Expression
      • ExternalTexture
      • File
      • FileDialog
      • FileSystemDock
      • float
      • FlowContainer
      • Font
      • FuncRef
      • GDNative
      • GDNativeLibrary
      • GDScript
      • GDScriptFunctionState
      • Generic6DOFJoint
      • Geometry
      • GeometryInstance
      • GIProbe
      • GIProbeData
      • GLTFAccessor
      • GLTFAnimation
      • GLTFBufferView
      • GLTFCamera
      • GLTFDocument
      • GLTFLight
      • GLTFMesh
      • GLTFNode
      • GLTFSkeleton
      • GLTFSkin
      • GLTFSpecGloss
      • GLTFState
      • GLTFTexture
      • GodotSharp
      • Gradient
      • GradientTexture
      • GradientTexture2D
      • GraphEdit
      • GraphNode
      • GridContainer
      • GridMap
      • GrooveJoint2D
      • HashingContext
      • HBoxContainer
      • HeightMapShape
      • HFlowContainer
      • HingeJoint
      • HMACContext
      • HScrollBar
      • HSeparator
      • HSlider
      • HSplitContainer
      • HTTPClient
      • HTTPRequest
      • Image
      • ImageTexture
      • ImmediateGeometry
      • Input
      • InputEvent
      • InputEventAction
      • InputEventGesture
      • InputEventJoypadButton
      • InputEventJoypadMotion
      • InputEventKey
      • InputEventMagnifyGesture
      • InputEventMIDI
      • InputEventMouse
      • InputEventMouseButton
      • InputEventMouseMotion
      • InputEventPanGesture
      • InputEventScreenDrag
      • InputEventScreenTouch
      • InputEventWithModifiers
      • InputMap
      • InstancePlaceholder
      • int
      • InterpolatedCamera
      • IntervalTweener
      • IP
      • ItemList
      • JavaClass
      • JavaClassWrapper
      • JavaScript
      • JavaScriptObject
      • JNISingleton
      • Joint
      • Joint2D
      • JSON
      • JSONParseResult
      • JSONRPC
      • KinematicBody
      • KinematicBody2D
      • KinematicCollision
      • KinematicCollision2D
      • Label
      • Label3D
      • LargeTexture
      • Light
      • Light2D
      • LightOccluder2D
      • Line2D
      • LineEdit
      • LineShape2D
      • LinkButton
      • Listener
      • Listener2D
      • MainLoop
      • MarginContainer
      • Marshalls
      • Material
      • MenuButton
      • Mesh
      • MeshDataTool
      • MeshInstance
      • MeshInstance2D
      • MeshLibrary
      • MeshTexture
      • MethodTweener
      • MobileVRInterface
      • MultiMesh
      • MultiMeshInstance
      • MultiMeshInstance2D
      • MultiplayerAPI
      • MultiplayerPeerGDNative
      • Mutex
      • NativeScript
      • Navigation
      • Navigation2D
      • Navigation2DServer
      • NavigationAgent
      • NavigationAgent2D
      • NavigationMesh
      • NavigationMeshGenerator
      • NavigationMeshInstance
      • NavigationObstacle
      • NavigationObstacle2D
      • NavigationPolygon
      • NavigationPolygonInstance
      • NavigationServer
      • NetworkedMultiplayerCustom
      • NetworkedMultiplayerENet
      • NetworkedMultiplayerPeer
      • NinePatchRect
      • Node
      • Node2D
      • NodePath
      • NoiseTexture
      • Object
      • Occluder
      • OccluderPolygon2D
      • OccluderShape
      • OccluderShapePolygon
      • OccluderShapeSphere
      • OmniLight
      • OpenSimplexNoise
      • OptionButton
      • OS
      • PackedDataContainer
      • PackedDataContainerRef
      • PackedScene
      • PackedSceneGLTF
      • PacketPeer
      • PacketPeerDTLS
      • PacketPeerGDNative
      • PacketPeerStream
      • PacketPeerUDP
      • Panel
      • PanelContainer
      • PanoramaSky
      • ParallaxBackground
      • ParallaxLayer
      • Particles
      • Particles2D
      • ParticlesMaterial
      • Path
      • Path2D
      • PathFollow
      • PathFollow2D
      • PCKPacker
      • Performance
      • PHashTranslation
      • PhysicalBone
      • Physics2DDirectBodyState
      • Physics2DDirectSpaceState
      • Physics2DServer
      • Physics2DShapeQueryParameters
      • Physics2DTestMotionResult
      • PhysicsBody
      • PhysicsBody2D
      • PhysicsDirectBodyState
      • PhysicsDirectSpaceState
      • PhysicsMaterial
      • PhysicsServer
      • PhysicsShapeQueryParameters
      • PhysicsTestMotionResult
      • PinJoint
      • PinJoint2D
      • Plane
      • PlaneMesh
      • PlaneShape
      • PluginScript
      • PointMesh
      • Polygon2D
      • PolygonPathFinder
      • PoolByteArray
      • PoolColorArray
      • PoolIntArray
      • PoolRealArray
      • PoolStringArray
      • PoolVector2Array
      • PoolVector3Array
      • Popup
      • PopupDialog
      • PopupMenu
      • PopupPanel
      • Portal
      • Position2D
      • Position3D
      • PrimitiveMesh
      • PrismMesh
      • ProceduralSky
      • ProgressBar
      • ProjectSettings
      • PropertyTweener
      • ProximityGroup
      • ProxyTexture
      • QuadMesh
      • Quat
      • RandomNumberGenerator
      • Range
      • RayCast
      • RayCast2D
      • RayShape
      • RayShape2D
      • Rect2
      • RectangleShape2D
      • Reference
      • ReferenceRect
      • ReflectionProbe
      • RegEx
      • RegExMatch
      • RemoteTransform
      • RemoteTransform2D
      • Resource
      • ResourceFormatLoader
      • ResourceFormatSaver
      • ResourceImporter
      • ResourceInteractiveLoader
      • ResourceLoader
      • ResourcePreloader
      • ResourceSaver
      • RichTextEffect
      • RichTextLabel
      • RID
      • RigidBody
      • RigidBody2D
      • Room
      • RoomGroup
      • RoomManager
      • RootMotionView
      • SceneState
      • SceneTree
      • SceneTreeTimer
      • SceneTreeTween
      • Script
      • ScriptCreateDialog
      • ScriptEditor
      • ScrollBar
      • ScrollContainer
      • SegmentShape2D
      • Semaphore
      • Separator
      • Shader
      • ShaderMaterial
      • Shape
      • Shape2D
      • ShortCut
      • Skeleton
      • Skeleton2D
      • SkeletonIK
      • Skin
      • SkinReference
      • Sky
      • Slider
      • SliderJoint
      • SoftBody
      • Spatial
      • SpatialGizmo
      • SpatialMaterial
      • SpatialVelocityTracker
      • SphereMesh
      • SphereShape
      • SpinBox
      • SplitContainer
      • SpotLight
      • SpringArm
      • Sprite
      • Sprite3D
      • SpriteBase3D
      • SpriteFrames
      • StaticBody
      • StaticBody2D
      • StreamPeer
      • StreamPeerBuffer
      • StreamPeerGDNative
      • StreamPeerSSL
      • StreamPeerTCP
      • StreamTexture
      • String
      • StyleBox
      • StyleBoxEmpty
      • StyleBoxFlat
      • StyleBoxLine
      • StyleBoxTexture
      • SurfaceTool
      • TabContainer
      • Tabs
      • TCP_Server
      • TextEdit
      • TextFile
      • TextMesh
      • Texture
      • Texture3D
      • TextureArray
      • TextureButton
      • TextureLayered
      • TextureProgress
      • TextureRect
      • Theme
      • Thread
      • TileMap
      • TileSet
      • Time
      • Timer
      • ToolButton
      • TouchScreenButton
      • Transform
      • Transform2D
      • Translation
      • TranslationServer
      • Tree
      • TreeItem
      • TriangleMesh
      • Tween
      • Tweener
      • UDPServer
      • UndoRedo
      • UPNP
      • UPNPDevice
      • Variant
      • VBoxContainer
      • Vector2
      • Vector3
      • VehicleBody
      • VehicleWheel
      • VFlowContainer
      • VideoPlayer
      • VideoStream
      • VideoStreamGDNative
      • VideoStreamTheora
      • VideoStreamWebm
      • Viewport
      • ViewportContainer
      • ViewportTexture
      • VisibilityEnabler
      • VisibilityEnabler2D
      • VisibilityNotifier
      • VisibilityNotifier2D
      • VisualInstance
      • VisualScript
      • VisualScriptBasicTypeConstant
      • VisualScriptBuiltinFunc
      • VisualScriptClassConstant
      • VisualScriptComment
      • VisualScriptComposeArray
      • VisualScriptCondition
      • VisualScriptConstant
      • VisualScriptConstructor
      • VisualScriptCustomNode
      • VisualScriptDeconstruct
      • VisualScriptEditor
      • VisualScriptEmitSignal
      • VisualScriptEngineSingleton
      • VisualScriptExpression
      • VisualScriptFunction
      • VisualScriptFunctionCall
      • VisualScriptFunctionState
      • VisualScriptGlobalConstant
      • VisualScriptIndexGet
      • VisualScriptIndexSet
      • VisualScriptInputAction
      • VisualScriptIterator
      • VisualScriptLists
      • VisualScriptLocalVar
      • VisualScriptLocalVarSet
      • VisualScriptMathConstant
      • VisualScriptNode
      • VisualScriptOperator
      • VisualScriptPreload
      • VisualScriptPropertyGet
      • VisualScriptPropertySet
      • VisualScriptResourcePath
      • VisualScriptReturn
      • VisualScriptSceneNode
      • VisualScriptSceneTree
      • VisualScriptSelect
      • VisualScriptSelf
      • VisualScriptSequence
      • VisualScriptSubCall
      • VisualScriptSwitch
      • VisualScriptTypeCast
      • VisualScriptVariableGet
      • VisualScriptVariableSet
      • VisualScriptWhile
      • VisualScriptYield
      • VisualScriptYieldSignal
      • VisualServer
      • VisualShader
      • VisualShaderNode
      • VisualShaderNodeBooleanConstant
      • VisualShaderNodeBooleanUniform
      • VisualShaderNodeColorConstant
      • VisualShaderNodeColorFunc
      • VisualShaderNodeColorOp
      • VisualShaderNodeColorUniform
      • VisualShaderNodeCompare
      • VisualShaderNodeCubeMap
      • VisualShaderNodeCubeMapUniform
      • VisualShaderNodeCustom
      • VisualShaderNodeDeterminant
      • VisualShaderNodeDotProduct
      • VisualShaderNodeExpression
      • VisualShaderNodeFaceForward
      • VisualShaderNodeFresnel
      • VisualShaderNodeGlobalExpression
      • VisualShaderNodeGroupBase
      • VisualShaderNodeIf
      • VisualShaderNodeInput
      • VisualShaderNodeIs
      • VisualShaderNodeOuterProduct
      • VisualShaderNodeOutput
      • VisualShaderNodeScalarClamp
      • VisualShaderNodeScalarConstant
      • VisualShaderNodeScalarDerivativeFunc
      • VisualShaderNodeScalarFunc
      • VisualShaderNodeScalarInterp
      • VisualShaderNodeScalarOp
      • VisualShaderNodeScalarSmoothStep
      • VisualShaderNodeScalarSwitch
      • VisualShaderNodeScalarUniform
      • VisualShaderNodeSwitch
      • VisualShaderNodeTexture
      • VisualShaderNodeTextureUniform
      • VisualShaderNodeTextureUniformTriplanar
      • VisualShaderNodeTransformCompose
      • VisualShaderNodeTransformConstant
      • VisualShaderNodeTransformDecompose
      • VisualShaderNodeTransformFunc
      • VisualShaderNodeTransformMult
      • VisualShaderNodeTransformUniform
      • VisualShaderNodeTransformVecMult
      • VisualShaderNodeUniform
      • VisualShaderNodeUniformRef
      • VisualShaderNodeVec3Constant
      • VisualShaderNodeVec3Uniform
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