AABB
Axis-Aligned Bounding Box.
Description
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
AABB is Rect2.
Note: Unlike Rect2, AABB does not have a variant that uses integer coordinates.
Tutorials
- Math tutorial index
- Vector math
- Advanced vector math
Properties
Methods
Property Descriptions
- Vector3 end
position + size. Setting this value will change the size.
- Vector3 position end.
- Vector3 size
position to end. Typically, all components are positive.
abs to fix it.
Method Descriptions
- AABB AABB ( Vector3 position, Vector3 size )
AABBfrom a position and size.
- AABB abs ( ) Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
- bool encloses ( AABB with )
trueif thisAABBcompletely encloses another one.
- AABB expand ( Vector3 to_point )
AABBexpanded to include a given point. Example:# position (-3, 2, 0), size (1, 1, 1)var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))# position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)var box2 = box.expand(Vector3(0, -1, 2))
- float get_area ( )
AABB.
- Vector3 get_center ( )
AABB, which is equal to position + (size / 2).
- Vector3 get_endpoint ( int idx )
AABBin space.
- Vector3 get_longest_axis ( )
AABB.
- int get_longest_axis_index ( )
AABB(according to Vector3‘sAXIS_*constants).
- float get_longest_axis_size ( )
AABB.
- Vector3 get_shortest_axis ( )
AABB.
- int get_shortest_axis_index ( )
AABB(according to Vector3::AXIS* enum).
- float get_shortest_axis_size ( )
AABB.
- Vector3 get_support ( Vector3 dir ) Returns the support point in a given direction. This is useful for collision detection algorithms.
- AABB grow ( float by )
AABBgrown a given amount of units towards all the sides.
- bool has_no_area ( )
trueif theAABBis flat or empty.
- bool has_no_surface ( )
trueif theAABBis empty.
- bool has_point ( Vector3 point )
trueif theAABBcontains a point.
- AABB intersection ( AABB with )
AABB. An empty AABB (size 0,0,0) is returned on failure.
- bool intersects ( AABB with )
trueif theAABBoverlaps with another.
- bool intersects_plane ( Plane plane )
trueif theAABBis on both sides of a plane.
- bool intersects_segment ( Vector3 from, Vector3 to )
trueif theAABBintersects the line segment betweenfromandto.
- bool is_equal_approx ( AABB aabb )
trueif thisAABBandaabbare approximately equal, by calling @GDScript.is_equal_approx on each component.
- AABB merge ( AABB with )
AABBthat contains both thisAABBandwith.
