GLTFLight
Inherits: Resource < Reference < Object
Description
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFLight within a script will cause an error in an exported project.
Properties
Property Descriptions
- Color color Color of the light. Defaults to white. A black color causes the light to have no effect.
- float inner_cone_angle The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle. SpotLight, the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
- float intensity The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
- float outer_cone_angle The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle. SpotLight, the outer cone angle is used as the angle of the spotlight.
- float range The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
- String type OmniLight, SpotLight, and DirectionalLight respectively.
