PhysicsMaterial
Inherits: Resource < Reference < Object A material for physics properties.
Description
PhysicsBody.
Properties
Property Descriptions
- bool absorbent
true, subtracts the bounciness from the colliding object’s bounciness instead of adding it.
- float bounce
0(no bounce) to1(full bounciness).
- float friction
0(frictionless) to1(maximum friction).
- bool rough
true, the physics engine will use the friction of the object marked as “rough” when two objects collide. Iffalse, the physics engine will use the lowest friction of all colliding objects instead. Iftruefor both colliding objects, the physics engine will use the highest friction.
