AnimationNodeStateMachine
Inherits: AnimationRootNode < AnimationNode < Resource < Reference < Object State machine for control of animations.
Description
AnimationNodeStateMachinePlayback object from the AnimationTree node to control it programmatically. Example:
var state_machine = $AnimationTree.get("parameters/playback")state_machine.travel("some_state")
Tutorials
- Using AnimationTree
Methods
Method Descriptions
- add_node ( String name, AnimationNode node, Vector2 position=Vector2( 0, 0 ) )
positionis used for display in the editor.
- add_transition ( String from, String to, AnimationNodeStateMachineTransition transition ) Adds a transition between the given nodes.
- String get_end_node ( ) const Returns the graph’s end node.
- Vector2 get_graph_offset ( ) const Returns the draw offset of the graph. Used for display in the editor.
- AnimationNode get_node ( String name ) const Returns the animation node with the given name.
- String get_node_name ( AnimationNode node ) const Returns the given animation node’s name.
- Vector2 get_node_position ( String name ) const Returns the given node’s coordinates. Used for display in the editor.
- String get_start_node ( ) const Returns the graph’s end node.
- AnimationNodeStateMachineTransition get_transition ( int idx ) const Returns the given transition.
- int get_transition_count ( ) const Returns the number of connections in the graph.
- String get_transition_from ( int idx ) const Returns the given transition’s start node.
- String get_transition_to ( int idx ) const Returns the given transition’s end node.
- bool has_node ( String name ) const
trueif the graph contains the given node.
- bool has_transition ( String from, String to ) const
trueif there is a transition between the given nodes.
- remove_node ( String name ) Deletes the given node from the graph.
- remove_transition ( String from, String to ) Deletes the transition between the two specified nodes.
- remove_transition_by_index ( int idx ) Deletes the given transition by index.
- rename_node ( String name, String new_name ) Renames the given node.
- replace_node ( String name, AnimationNode node ) Replaces the node and keeps its transitions unchanged.
- set_end_node ( String name ) Sets the given node as the graph end point.
- set_graph_offset ( Vector2 offset ) Sets the draw offset of the graph. Used for display in the editor.
- set_node_position ( String name, Vector2 position ) Sets the node’s coordinates. Used for display in the editor.
- set_start_node ( String name ) Sets the given node as the graph start point.
