GDScript warning system

static typing (but it can work without static typing too). It’s here to help you avoid mistakes that are hard to spot during development, and that may lead to runtime errors. Gdscript: Warning system project settings You can find a list of warnings for the active GDScript file in the script editor’s status bar. The example below has 3 warnings: Warning system example # warning-ignore:warning-id, or click on the ignore link to the right of the warning’s description. Godot will add a comment above the corresponding line and the code won’t trigger the corresponding warning anymore: Warning system ignore example # warning-ignore-all:warning-id. To ignore all warnings of all types in a file add the comment # warnings-disable to it. GDScript section of the Project Settings to turn on this option. Here’s the same file as the previous example with warnings as errors turned on: Warnings as errors