CubeMesh

Inherits: PrimitiveMesh < Mesh < Resource < Reference < Object PrimitiveMesh.

Description

PrimitiveMesh. Vector3(3, 2, 1). Note: When using a large textured CubeMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth, subdivide_height and subdivide_width until you no longer notice UV jittering.

Properties

Property Descriptions

  • Vector3 size Size of the cuboid mesh.

  • int subdivide_depth Number of extra edge loops inserted along the Z axis.

  • int subdivide_height Number of extra edge loops inserted along the Y axis.

  • int subdivide_width Number of extra edge loops inserted along the X axis.