NavigationAgent
Inherits: Node < Object 3D agent used in navigation for collision avoidance.
Description
World navigation map. If this node is a child of a Navigation node it will register to the navigation map of the navigation node or the function set_navigation can be used to set the navigation node directly. NavigationAgent is physics safe.
Note: After set_target_location is used it is required to use the get_next_location function once every physics frame to update the internal path logic of the NavigationAgent. The returned vector position from this function should be used as the next movement position for the agent’s parent Node.
Properties
Methods
Signals
- navigation_finished ( ) Notifies when the final location is reached.
- path_changed ( ) Notifies when the navigation path changes. This can be triggered by the navigation system or by the user changing the path.
- target_reached ( ) set_target_location, is reached.
- velocity_computed ( Vector3 safe_velocity )
set_velocity.
Property Descriptions
- float agent_height_offset The NavigationAgent height offset is subtracted from the y-axis value of any vector path position for this NavigationAgent. The NavigationAgent height offset does not change or influence the navigation mesh or pathfinding query result. Additional navigation maps that use regions with navigation meshes that the developer baked with appropriate agent radius or height values are required to support different-sized agents.
- bool avoidance_enabled
truethe agent is registered for an RVO avoidance callback on the NavigationServer. When set_velocity is used and the processing is completed asafe_velocityVector3 is received with a signal connection to velocity_computed. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
- bool ignore_y
trueto move on a horizontal plane.
- int max_neighbors The maximum number of neighbors for the agent to consider.
- float max_speed The maximum speed that an agent can move.
- int navigation_layers
NavigationAgentbelongs to. On path requests the agent will ignore navmeshes without at least one matching layer.
- float neighbor_dist The distance to search for other agents.
- float path_desired_distance The distance threshold before a path point is considered to be reached. This will allow an agent to not have to hit a path point on the path exactly, but in the area. If this value is set to high the NavigationAgent will skip points on the path which can lead to leaving the navigation mesh. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the next point on each physics frame update.
- float path_max_distance The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
- float radius neighbor_dist). NavigationMesh resources with a different NavigationMesh.agent_radius property and use different navigation maps for each actor size.
- float target_desired_distance The distance threshold before the final target point is considered to be reached. This will allow an agent to not have to hit the point of the final target exactly, but only the area. If this value is set to low the NavigationAgent will be stuck in a repath loop cause it will constantly overshoot or undershoot the distance to the final target point on each physics frame update.
- float time_horizon
The minimal amount of time for which this agent’s velocities, that are computed with the collision avoidance algorithm, are safe with respect to other agents. The larger the number, the sooner the agent will respond to other agents, but the less freedom in choosing its velocities. Must be positive.
Method Descriptions
- float distance_to_target ( ) const set_target_location in order for this to be accurate.
- Vector3 get_final_location ( ) Returns the reachable final location in global coordinates. This can change if the navigation path is altered in any way. Because of this, it would be best to check this each frame.
- PoolVector3Array get_nav_path ( ) const get_next_location once every physics frame to receive the next path point for the agents movement as this function also updates the internal path logic.
- int get_nav_path_index ( ) const PoolVector3Array.
- Node get_navigation ( ) const Navigation node that the agent is using for its navigation system.
- RID get_navigation_map ( ) const RID of the navigation map for this NavigationAgent node. This function returns always the map set on the NavigationAgent node and not the map of the abstract agent on the NavigationServer. If the agent map is changed directly with the NavigationServer API the NavigationAgent node will not be aware of the map change. Use set_navigation_map to change the navigation map for the NavigationAgent and also update the agent on the NavigationServer.
- Vector3 get_next_location ( ) Returns the next location in global coordinates that can be moved to, making sure that there are no static objects in the way. If the agent does not have a navigation path, it will return the position of the agent’s parent. The use of this function once every physics frame is required to update the internal path logic of the NavigationAgent.
- RID get_rid ( ) const RID of this agent on the NavigationServer.
- Vector3 get_target_location ( ) const set_target_location).
- bool is_navigation_finished ( )
trueif the navigation path’s final location has been reached.
- bool is_target_reachable ( )
trueif the target location is reachable. The target location is set using set_target_location.
- bool is_target_reached ( ) const
trueif the target location is reached. The target location is set using set_target_location. It may not always be possible to reach the target location. It should always be possible to reach the final location though. See get_final_location.
- set_navigation ( Node navigation ) Navigation node used by the agent. Useful when you don’t want to make the agent a child of a Navigation node.
- set_navigation_map ( RID navigation_map )
RID of the navigation map this NavigationAgent node should use and also updates the
agenton the NavigationServer.
- set_target_location ( Vector3 location ) Sets the user desired final location. This will clear the current navigation path.
- set_velocity ( Vector3 velocity ) velocity_computed signal.
