Node2D
Inherits: CanvasItem < Node < Object Inherited By: AnimatedSprite, AudioStreamPlayer2D, BackBufferCopy, Bone2D, CPUParticles2D, Camera2D, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, Joint2D, Light2D, LightOccluder2D, Line2D, Listener2D, MeshInstance2D, MultiMeshInstance2D, Navigation2D, NavigationPolygonInstance, ParallaxLayer, Particles2D, Path2D, PathFollow2D, Polygon2D, Position2D, RayCast2D, RemoteTransform2D, Skeleton2D, Sprite, TileMap, TouchScreenButton, VisibilityNotifier2D, YSort A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index.
Description
A 2D game object, with a transform (position, rotation, and scale). All 2D nodes, including physics objects and sprites, inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control of the node’s render order.
Tutorials
- Custom drawing in 2D
- All 2D Demos
Properties
Methods
Property Descriptions
- Vector2 global_position Global position.
- float global_rotation Global rotation in radians.
- float global_rotation_degrees Global rotation in degrees.
- Vector2 global_scale Global scale.
- Transform2D global_transform Transform2D.
- Vector2 position Position, relative to the node’s parent.
- float rotation Rotation in radians, relative to the node’s parent.
- float rotation_degrees Rotation in degrees, relative to the node’s parent.
- Vector2 scale
(1, 1). Note: Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
- Transform2D transform Transform2D.
- bool z_as_relative
true, the node’s Z index is relative to its parent’s Z index. If this node’s Z index is 2 and its parent’s effective Z index is 3, then this node’s effective Z index will be 2 + 3 = 5.
- int z_index
VisualServer.CANVAS_ITEM_Z_MIN and VisualServer.CANVAS_ITEM_Z_MAX (inclusive).
Method Descriptions
- apply_scale ( Vector2 ratio )
ratiovector.
- float get_angle_to ( Vector2 point ) const
pointin radians. Illustration of the returned angle.
- Transform2D get_relative_transform_to_parent ( Node parent ) const Transform2D relative to this node’s parent.
- global_translate ( Vector2 offset )
offsetvector to the node’s global position.
- look_at ( Vector2 point )
point, which is expected to use global coordinates.
- move_local_x ( float delta, bool scaled=false )
Node._process‘s
delta. Ifscaledisfalse, normalizes the movement.
- move_local_y ( float delta, bool scaled=false )
Node._process‘s
delta. Ifscaledisfalse, normalizes the movement.
- rotate ( float radians ) Applies a rotation to the node, in radians, starting from its current rotation.
- Vector2 to_global ( Vector2 local_point ) const
Node2Dit is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node’s own position will give an incorrect result, as it will incorporate the node’s own transformation into its global position.
- Vector2 to_local ( Vector2 global_point ) const
Node2Dit is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
- translate ( Vector2 offset )
offsetin local coordinates.
