CSGTorus

Inherits: CSGPrimitive < CSGShape < GeometryInstance < VisualInstance < CullInstance < Spatial < Node < Object A CSG Torus shape.

Description

This node allows you to create a torus for use with the CSG system. Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

  • Prototyping levels with CSG

    Properties

    Property Descriptions

  • float inner_radius The inner radius of the torus.

  • Material material The material used to render the torus.

  • float outer_radius The outer radius of the torus.

  • int ring_sides The number of edges each ring of the torus is constructed of.

  • int sides The number of slices the torus is constructed of.

  • bool smooth_faces true the normals of the torus are set to give a smooth effect making the torus seem rounded. If false the torus will have a flat shaded look.