Finishing up Background Sound effects Keyboard shortcut Finishing up We have now completed all the functionality for our game. Below are some remaining steps to add a bit mor...
Player scene and input actions Creating input actions Player scene and input actions In the next two lessons, we will design the player scene, register custom input actions, an...
Character animation Using the animation editor The float animation Controlling the animation in code Animating the mobs Character animation In this final lesson, we’ll use G...
The main game scene Spawning mobs Main script Testing the scene The main game scene Now it’s time to bring everything we did together into a playable game scene. Node named M...
Moving the player with code Testing our player’s movement Adding a camera Moving the player with code It’s time to code! We’re going to use the input actions we created in the...
Spawning monsters Creating the spawn path Adding placeholder cylinders Spawning monsters randomly Spawning monsters In this part, we’re going to spawn monsters along a path r...
Killing the player Hitbox with the Area node Ending the game Code checkpoint Killing the player We can kill enemies by jumping on them, but the player still can’t die. Let’s ...
2D lights and shadows Introduction Setup Nodes Lights Shadows Step by step 2D lights and shadows Introduction lights and shadows demo project. It begins with a brief desc...