Setting up the game area Setting up the playable area Setting up the game area In this first part, we’re going to set up the game area. Let’s get started by importing the start...
2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every beg...
Baked lightmaps Introduction Visual comparison Setting up Unwrap on scene import Unwrap from within Godot Unwrap from your 3D DCC Checking UV2 Setting up the scene Configure...
Environment and post-processing Environment Camera node WorldEnvironment node Default environment Environment options Background Ambient Light Fog Tonemap Auto Exposure (HD...
Using GridMaps Introduction Example project Creating a MeshLibrary Collisions Materials NavigationMeshes Exporting the MeshLibrary Using GridMap Using GridMap in code U...
Prototyping levels with CSG Introduction to CSG nodes CSG tools features CSGPolygon Custom meshes CSGCombiner Processing order Prototyping a level Using prototype textures ...
Occluder Nodes OccluderShapeSphere OccluderShapePolygon Editing and details Holes Hole Limits How many Occluder polys are needed? Some ideas: Using polygons dynamically ...
Cutout animation What is it? Cutout animation in Godot Making of GBot Setting up the rig Adjusting the pivot RemoteTransform2D node Completing the skeleton Skeletons IK cha...
Rooms and Portals example Introduction Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Conclusion Some things to try Rooms and Portals example Simple Portals Example . Intr...