Using InputEvent What is it? How does it work? Anatomy of an InputEvent Actions InputMap Using InputEvent What is it? InputEvent. This datatype can be configured to contai...
Exporting packs, patches, and mods Use cases Overview of PCK files Generating PCK files Opening PCK files at runtime Summary Exporting packs, patches, and mods Use cases O...
Mouse and input coordinates About Hardware display coordinates Viewport display coordinates Mouse and input coordinates About The reason for this small tutorial is to clear ...
Real Time Navigation (3D) Introduction The map and navigation regions NavigationAgent3D RVO processing NavigationObstacle3D Generating a path (old method) Real Time Naviga...
Making HTTP requests Preparing scene Scripting Sending data to server Making HTTP requests HTTPRequest node is the easiest way to make HTTP requests in Godot. It is backed by...
HTTP client class HTTP client class HTTPClient provides low-level access to HTTP communication. For a higher-level interface, you may want to take a look at HTTPRequest first, w...
WebSocket HTML5 and WebSocket Using WebSocket in Godot Minimal client example Minimal server example Advanced chat demo WebSocket HTML5 and WebSocket The WebSocket protoco...
GPU optimization Introduction Draw calls, state changes, and APIs 2D batching 3D batching Reuse Shaders and Materials Pixel cost versus vertex cost Pixel/fragment shaders an...