万象云档 本次搜索耗时 2.516 秒,为您找到 479 个相关结果.
  • eva-plugin-transition

    eva-plugin-transition Home > @ali/eva-plugin-transition eva-plugin-transition package Classes | | Transition | | | TransitionSystem | |
  • Basic

    Basic This chapter introduces the basic capabilities of Eva.js. It covers resource management, the Game object, GameObject, the Transform component, and how to use compressed text...
  • Interactive event

    Interactive event Demo https://eva.js.org/playground/#/event Install With NPM npm i @eva / plugin - renderer @eva / plugin - renderer - event In Browser <script src =...
  • GameObject

    GameObject GameObject are the basic elements of the game, representing characters, objects, landscapes, etc. It does not have any capabilities. Each game object contains a Transf...
  • compressedTexture

    compressedTexture compressedTexture.md# Use of texture compression format > Eva.js supports texture compression format starting from 1.2.0 What is the texture compression forma...
  • Image

    Image The Image component provides the GameObject with the ability to use Image. The Image loaded by resource can be added to the GameObject for display. Renderer needs to be inst...
  • Sprite

    Sprite A sprite is a picture that packs multiple pictures, which can reduce the number of HTTP requests and save memory space. A renderer needs to be installed before use. Demo ...
  • MatterJS

    MatterJS Introduction Eva.js base on Matterjs, At present, only a small part of the content has been accessed. If more content is needed, continue to access it. Install With N...
  • index

    index Home API Reference Packages | | @ali/eva-miniprogram-adapter | | | @ali/eva-miniprogram-pixi | | | @ali/eva-plugin-evax | | | @ali/eva-plugin-renderer | | | @ali/eva-...
  • PROGMEM

    Guide to PROGMEM on ESP8266 and Arduino IDE Intro Declare a global string to be stored in flash. Declare a flash string within code block. Functions to read back from PROGMEM H...