Basic This chapter introduces the basic capabilities of Eva.js. It covers resource management, the Game object, GameObject, the Transform component, and how to use compressed text...
GameObject GameObject are the basic elements of the game, representing characters, objects, landscapes, etc. It does not have any capabilities. Each game object contains a Transf...
compressedTexture compressedTexture.md# Use of texture compression format > Eva.js supports texture compression format starting from 1.2.0 What is the texture compression forma...
Image The Image component provides the GameObject with the ability to use Image. The Image loaded by resource can be added to the GameObject for display. Renderer needs to be inst...
Sprite A sprite is a picture that packs multiple pictures, which can reduce the number of HTTP requests and save memory space. A renderer needs to be installed before use. Demo ...
MatterJS Introduction Eva.js base on Matterjs, At present, only a small part of the content has been accessed. If more content is needed, continue to access it. Install With N...
Guide to PROGMEM on ESP8266 and Arduino IDE Intro Declare a global string to be stored in flash. Declare a flash string within code block. Functions to read back from PROGMEM H...