WebSockets (2)

Last updated Jun 3, 2026 Agents support WebSocket connections for real-time, bi-directional communication. This page covers server-side WebSocket handling. For client-side connection, refer to the Client SDK.

Lifecycle hooks

Agents have several lifecycle hooks that fire at different points:

Hook When called
onStart(props?) Once when the agent first starts (before any connections)
onRequest(request) When an HTTP request is received (non-WebSocket)
onConnect(connection, ctx) When a new WebSocket connection is established
onMessage(connection, message) When a WebSocket message is received
onClose(connection, code, reason, wasClean) When a WebSocket connection closes
onError(connection, error) When a WebSocket error occurs on a connection
onError(error) When a server-level error occurs (not tied to a specific connection)
shouldSendProtocolMessages(connection, ctx) Whether to send protocol messages (identity, state, MCP) to this connection. Default: true

onStart

onStart() is called once when the agent first starts, before any connections are established:

export class MyAgent extends Agent {
    async onStart() {
        // Initialize resources
        console.log(`Agent ${this.name} starting...`);

// Load data from storage
        const savedData = this.sql`SELECT * FROM cache`;
        for (const row of savedData) {
            // Rebuild in-memory state from persistent storage
        }
    }

onConnect(connection) {
        // By the time connections arrive, onStart has completed
    }
}
export class MyAgent extends Agent {
    async onStart() {
        // Initialize resources
        console.log(`Agent ${this.name} starting...`);

// Load data from storage
        const savedData = this.sql`SELECT * FROM cache`;
        for (const row of savedData) {
            // Rebuild in-memory state from persistent storage
        }
    }

onConnect(connection: Connection) {
        // By the time connections arrive, onStart has completed
    }
}

Handling connections

Define onConnect and onMessage methods on your Agent to accept WebSocket connections:

import { Agent, Connection, ConnectionContext, WSMessage } from "agents";

export class ChatAgent extends Agent {
    async onConnect(connection, ctx) {
        // Connections are automatically accepted
        // Access the original request for auth, headers, cookies
        const url = new URL(ctx.request.url);
        const token = url.searchParams.get("token");

if (!token) {
            connection.close(4001, "Unauthorized");
            return;
        }

// Store user info on this connection
        connection.setState({ authenticated: true });
    }

async onMessage(connection, message) {
        if (typeof message === "string") {
            // Handle text message
            const data = JSON.parse(message);
            connection.send(JSON.stringify({ received: data }));
        }
    }
}
import { Agent, Connection, ConnectionContext, WSMessage } from "agents";

export class ChatAgent extends Agent {
    async onConnect(connection: Connection, ctx: ConnectionContext) {
        // Connections are automatically accepted
        // Access the original request for auth, headers, cookies
        const url = new URL(ctx.request.url);
        const token = url.searchParams.get("token");

if (!token) {
            connection.close(4001, "Unauthorized");
            return;
        }

// Store user info on this connection
        connection.setState({ authenticated: true });
    }

async onMessage(connection: Connection, message: WSMessage) {
        if (typeof message === "string") {
            // Handle text message
            const data = JSON.parse(message);
            connection.send(JSON.stringify({ received: data }));
        }
    }
}

Connection object

Each connected client has a unique Connection object:

Property/Method Type Description
id string Unique identifier for this connection
uri string \| null URL of the original WebSocket upgrade request. Persists across hibernation
state State Per-connection state object
setState(state) void Update connection state
send(message) void Send message to this client
close(code?, reason?) void Close the connection
tags readonly string[] Tags assigned via getConnectionTags. Always includes the connection ID as the first tag
server string The agent instance name (same as this.name on the Agent)

Per-connection state

Store data specific to each connection (user info, preferences, etc.):

export class ChatAgent extends Agent {
    async onConnect(connection, ctx) {
        const userId = new URL(ctx.request.url).searchParams.get("userId");

connection.setState({
            userId: userId || "anonymous",
            role: "user",
            joinedAt: Date.now(),
        });
    }

async onMessage(connection, message) {
        // Access connection-specific state
        console.log(`Message from ${connection.state.userId}`);
    }
}
interface ConnectionState {
    userId: string;
    role: "admin" | "user";
    joinedAt: number;
}

export class ChatAgent extends Agent {
    async onConnect(
        connection: Connection<ConnectionState>,
        ctx: ConnectionContext,
    ) {
        const userId = new URL(ctx.request.url).searchParams.get("userId");

connection.setState({
            userId: userId || "anonymous",
            role: "user",
            joinedAt: Date.now(),
        });
    }

async onMessage(connection: Connection<ConnectionState>, message: WSMessage) {
        // Access connection-specific state
        console.log(`Message from ${connection.state.userId}`);
    }
}

Broadcasting to all clients

Use this.broadcast() to send a message to all connected clients:

export class ChatAgent extends Agent {
    async onMessage(connection, message) {
        // Broadcast to all connected clients
        this.broadcast(
            JSON.stringify({
                from: connection.id,
                message: message,
                timestamp: Date.now(),
            }),
        );
    }

// Broadcast from any method
    async notifyAll(event, data) {
        this.broadcast(JSON.stringify({ event, data }));
    }
}
export class ChatAgent extends Agent {
    async onMessage(connection: Connection, message: WSMessage) {
        // Broadcast to all connected clients
        this.broadcast(
            JSON.stringify({
                from: connection.id,
                message: message,
                timestamp: Date.now(),
            }),
        );
    }

// Broadcast from any method
    async notifyAll(event: string, data: unknown) {
        this.broadcast(JSON.stringify({ event, data }));
    }
}

Excluding connections

Pass an array of connection IDs to exclude from the broadcast:

// Broadcast to everyone except the sender
this.broadcast(
    JSON.stringify({ type: "user-typing", userId: "123" }),
    [connection.id], // Do not send to the originator
);
// Broadcast to everyone except the sender
this.broadcast(
    JSON.stringify({ type: "user-typing", userId: "123" }),
    [connection.id], // Do not send to the originator
);

Connection tags

Tag connections for easy filtering. Override getConnectionTags() to assign tags when a connection is established:

export class ChatAgent extends Agent {
    getConnectionTags(connection, ctx) {
        const url = new URL(ctx.request.url);
        const role = url.searchParams.get("role");

const tags = [];
        if (role === "admin") tags.push("admin");
        if (role === "moderator") tags.push("moderator");

return tags; // Up to 9 tags, max 256 chars each
    }

// Later, broadcast only to admins
    notifyAdmins(message) {
        for (const conn of this.getConnections("admin")) {
            conn.send(message);
        }
    }
}
export class ChatAgent extends Agent {
    getConnectionTags(connection: Connection, ctx: ConnectionContext): string[] {
        const url = new URL(ctx.request.url);
        const role = url.searchParams.get("role");

const tags: string[] = [];
        if (role === "admin") tags.push("admin");
        if (role === "moderator") tags.push("moderator");

return tags; // Up to 9 tags, max 256 chars each
    }

// Later, broadcast only to admins
    notifyAdmins(message: string) {
        for (const conn of this.getConnections("admin")) {
            conn.send(message);
        }
    }
}

Connection management methods

Method Signature Description
getConnections (tag?: string) => Iterable<Connection> Get all connections, optionally by tag
getConnection (id: string) => Connection \| undefined Get connection by ID
getConnectionTags (connection, ctx) => string[] Override to tag connections
broadcast (message, without?: string[]) => void Send to all connections
isConnectionReadonly (connection) => boolean Check if a connection is readonly
isConnectionProtocolEnabled (connection) => boolean Check if protocol messages are enabled for this connection

Handling binary data

Messages can be strings or binary (ArrayBuffer / ArrayBufferView):

export class FileAgent extends Agent {
    async onMessage(connection, message) {
        if (message instanceof ArrayBuffer) {
            // Handle binary upload
            const bytes = new Uint8Array(message);
            await this.processFile(bytes);
            connection.send(
                JSON.stringify({ status: "received", size: bytes.length }),
            );
        } else if (typeof message === "string") {
            // Handle text command
            const command = JSON.parse(message);
            // ...
        }
    }
}
export class FileAgent extends Agent {
    async onMessage(connection: Connection, message: WSMessage) {
        if (message instanceof ArrayBuffer) {
            // Handle binary upload
            const bytes = new Uint8Array(message);
            await this.processFile(bytes);
            connection.send(
                JSON.stringify({ status: "received", size: bytes.length }),
            );
        } else if (typeof message === "string") {
            // Handle text command
            const command = JSON.parse(message);
            // ...
        }
    }
}

Note

Agents automatically send JSON text frames (identity, state, MCP servers) to every connection. If your client only handles binary data and cannot process these frames, use shouldSendProtocolMessages to suppress them.

Error and close handling

Handle connection errors and disconnections. The onError method has two overloads — one for WebSocket connection errors and one for server-level errors:

export class ChatAgent extends Agent {
    // WebSocket connection error

// Server-level error (not tied to a specific connection)

onError(connectionOrError, error) {
        if (error) {
            console.error(`Connection ${connectionOrError.id} error:`, error);
        } else {
            console.error("Server error:", connectionOrError);
        }
    }

async onClose(connection, code, reason, wasClean) {
        console.log(`Connection ${connection.id} closed: ${code} ${reason}`);

this.broadcast(
            JSON.stringify({
                event: "user-left",
                userId: connection.state?.userId,
            }),
        );
    }
}
export class ChatAgent extends Agent {
    // WebSocket connection error
    onError(connection: Connection, error: unknown): void;
    // Server-level error (not tied to a specific connection)
    onError(error: unknown): void;
    onError(connectionOrError: Connection | unknown, error?: unknown) {
        if (error) {
            console.error(
                `Connection ${(connectionOrError as Connection).id} error:`,
                error,
            );
        } else {
            console.error("Server error:", connectionOrError);
        }
    }

async onClose(
        connection: Connection,
        code: number,
        reason: string,
        wasClean: boolean,
    ) {
        console.log(`Connection ${connection.id} closed: ${code} ${reason}`);

this.broadcast(
            JSON.stringify({
                event: "user-left",
                userId: connection.state?.userId,
            }),
        );
    }
}