PhysicsMaterial

Inherits: Resource < Reference < Object A material for physics properties.

Description

PhysicsBody.

Properties

Property Descriptions

  • bool absorbent true, subtracts the bounciness from the colliding object’s bounciness instead of adding it.

  • float bounce 0 (no bounce) to 1 (full bounciness).

  • float friction 0 (frictionless) to 1 (maximum friction).

  • bool rough true, the physics engine will use the friction of the object marked as “rough” when two objects collide. If false, the physics engine will use the lowest friction of all colliding objects instead. If true for both colliding objects, the physics engine will use the highest friction.