PrimitiveMesh

Inherits: Mesh < Resource < Reference < Object Inherited By: CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PointMesh, PrismMesh, QuadMesh, SphereMesh Material to a primitive mesh.

Description

Material to a primitive mesh. Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.

Properties

Methods

Property Descriptions

  • AABB custom_aabb AABB with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.

  • bool flip_faces If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. SpatialMaterial.CULL_BACK in SpatialMaterial.params_cull_mode.

  • Material material Material of the primitive mesh.

    Method Descriptions

  • Array get_mesh_arrays ( ) const Mesh. The result can be passed to ArrayMesh.add_surface_from_arrays to create a new surface. For example:
    1. var c := CylinderMesh.new()var arr_mesh := ArrayMesh.new()arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())