ScriptEditor
Inherits: PanelContainer < Container < Control < CanvasItem < Node < Object Godot editor’s script editor.
Description
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using EditorInterface.get_script_editor.
Methods
Signals
- editor_script_changed ( Script script ) Script.
- script_close ( Script script )
Script that is going to be closed.
Method Descriptions
- bool can_drop_data_fw ( Vector2 point, Variant data, Control from ) const
- drop_data_fw ( Vector2 point, Variant data, Control from )
- Script get_current_script ( ) Script that is currently active in editor.
- Variant get_drag_data_fw ( Vector2 point, Control from )
- Array get_open_scripts ( ) const Script objects which are currently open in editor.
- goto_line ( int line_number ) Goes to the specified line in the current script.
- open_script_create_dialog ( String base_name, String base_path )
base_name. The file extension can be omitted frombase_path. It will be added based on the selected scripting language.
