Joint

Inherits: Spatial < Node < Object Inherited By: ConeTwistJoint, Generic6DOFJoint, HingeJoint, PinJoint, SliderJoint Base class for all 3D joints.

Description

Joints are used to bind together two physics bodies. They have a solver priority and can define if the bodies of the two attached nodes should be able to collide with each other.

Tutorials

  • 3D Truck Town Demo

    Properties

    Property Descriptions

  • bool collision/exclude_nodes true, the two bodies of the nodes are not able to collide with each other.

  • NodePath nodes/node_a The node attached to the first side (A) of the joint.

  • NodePath nodes/node_b The node attached to the second side (B) of the joint.

  • int solver/priority The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.