编写脚本
This section covers programming languages and core features to code your games in Godot. Inputs.
Programming languages
The sections below each focus on a given programming language or, in GDNative’s case, an interface that works with multiple languages.
- GDScript
- 可视化脚本
- C#
- GDNative
Core features
Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot. - 调试
- Idle and Physics Processing
- 分组
- Nodes and scene instances
- 可覆盖函数
- 跨语言脚本
- 创建脚本模板
- Evaluating expressions
- 手动更改场景
- 实例化与信号
- 暂停游戏
- 文件系统
- 资源
- 单例(自动加载)
- 使用 SceneTree
