编写脚本

This section covers programming languages and core features to code your games in Godot. Inputs.

Programming languages

The sections below each focus on a given programming language or, in GDNative’s case, an interface that works with multiple languages.

  • GDScript
  • 可视化脚本
  • C#
  • GDNative

    Core features

    Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.
  • 调试
  • Idle and Physics Processing
  • 分组
  • Nodes and scene instances
  • 可覆盖函数
  • 跨语言脚本
  • 创建脚本模板
  • Evaluating expressions
  • 手动更改场景
  • 实例化与信号
  • 暂停游戏
  • 文件系统
  • 资源
  • 单例(自动加载)
  • 使用 SceneTree