CollisionShape2D
Inherits: Node2D < CanvasItem < Node < Object Node that represents collision shape data in 2D space.
Description
Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject2D.shape_owner_get_shape to get the actual shape.
Tutorials
- 物理介绍
- 2D Dodge The Creeps Demo
- 2D Pong Demo
- 2D Kinematic Character Demo
Properties
Property Descriptions
- bool disabled Object.set_deferred.
- bool one_way_collision Sets whether this collision shape should only detect collision on one side (top or bottom).
- float one_way_collision_margin The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
- Shape2D shape The actual shape owned by this collision shape.
