ShaderMaterial

Inherits: Material < Resource < Reference < Object Shader program.

Description

Shader program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. Note: Due to a renderer limitation, emissive ShaderMaterials cannot emit light when used in a GIProbe. Only emissive SpatialMaterials can emit light in a GIProbe.

Tutorials

  • 着色器

    Properties

    Methods

    Property Descriptions

  • Shader shader Shader program used to render this material.

    Method Descriptions

  • Variant get_shader_param ( String param ) const Returns the current value set for this material of a uniform in the shader.

  • bool property_can_revert ( String name ) true if the property identified by name can be reverted to a default value.

  • Variant property_get_revert ( String name ) name.

  • set_shader_param ( String param, Variant value ) Changes the value set for this material of a uniform in the shader. Note: param must match the name of the uniform in the code exactly.