InterpolatedCamera
Inherits: Camera < Spatial < Node < Object Deprecated. Camera which moves toward another node.
Description
Deprecated (will be removed in Godot 4.0). InterpolatedCamera is a Camera which smoothly moves to match a target node’s position and rotation. enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Properties
Methods
Property Descriptions
- bool enabled
true, and a target is set, the camera will move automatically.
- float speed How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
