设置旁观者屏幕模式的 Texture Plus Eye布局。
This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.
Inputs
| Pin Location | Name | Description |
|---|---|---|
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| (In) Exec | Input execution pin. | |
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| Eye Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in. | |
| > 说明: Values are normalized between 0.0 and 1.0. | ||
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| Eye Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in. | |
| > 说明: Values are normalized between 0.0 and 1.0. | ||
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| Texture Rect Min | A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in. | |
| > 说明: Values are normalized between 0.0 and 1.0. | ||
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| Texture Rect Max | A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in. | |
| > 说明: Values are normalized between 0.0 and 1.0. | ||
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| Draw Eye First | If this flag is set to True, the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye. | |
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| Clear Black | If this flag is set to True, the Render Target will be drawn black before either rectangle is drawn. |
Output
| Pin Location | Name | Description |
|---|---|---|
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| (Out) Exec | Output execution pin. |
