设置旁观者屏幕模式的 Texture Plus Eye布局。

设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图1 This node sets up the layout for the TexturePlusEye function in ESpectatorScreenMode.

Inputs

Pin Location Name Description
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图2
(In) Exec Input execution pin.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图3
Eye Rect Min A Vector 2D Structure, setting the minimum position of the screen rectangle that the Eye will be drawn in.
> 说明: Values are normalized between 0.0 and 1.0.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图4
Eye Rect Max A Vector 2D Structure, setting the maximum position of the screen rectangle that the Eye will be drawn in.
> 说明: Values are normalized between 0.0 and 1.0.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图5
Texture Rect Min A Vector 2D Structure, setting the minimum position of the screen rectangle that the Texture will be drawn in.
> 说明: Values are normalized between 0.0 and 1.0.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图6
Texture Rect Max A Vector 2D Structure, setting the maximum position of the screen rectangle that the Texture will be drawn in.
> 说明: Values are normalized between 0.0 and 1.0.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图7
Draw Eye First If this flag is set to True, the Eye is drawn before the Texture; however, if this flag is set to false, the Texture will be drawn before the Eye.
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图8
Clear Black If this flag is set to True, the Render Target will be drawn black before either rectangle is drawn.

Output

Pin Location Name Description
设置旁观者屏幕模式的 Texture Plus Eye布局。 - 图9
(Out) Exec Output execution pin.